Perhaps EA have some manner of secret plan they need a distraction for? Pah. It'll be available on June 17th, which strikes me as a very specific sort of date that's simultaneously a long way away. (The Creature Creator will, of course, be built-in to the full game.) Until then, check out our video and start imagining.Exciting news for fans of exciting news: EA have announced they're releasing a creature creator for the forthcoming Will-Wright-Is-Clever-'em-up Spore. Whatever creature that you create will work in Spore when it ships later this year. The other will actually be a retail package for $9.95 that features the full version of the creator. The first will be a free demo that contains approximately 25-percent of the content in the full creator. Maxis plans on releasing two different versions of the Creature Creator on June 17. Like with a road trip, sometimes the journey is as important as the destination, and experimenting with the creature creator promises to be its own reward. We tried to build a land shark, though in the process we came up with something completely different. Instead, you're supposed to branch out and use your imagination. One thing that Maxis developers told us is to avoid trying to create a human being. It's pretty impressive to see how the game animates with whatever you come up with and something that the animators themselves will likely never see. You might want to check out how your creature dances (always an important feature) or how it reacts when its young are born. For example, you can see what your creature will look like when he's angry or sad or startled. A fun thing to do with the Creature Creator is to "test drive" your various creations to check out the way it animates and reacts to different situations. Many of the decisions that you make will have an impact on the game, and you might not realize the magnitude of your design decisions until much later. For example, the type and number of legs that you put on a creature could drastically affect its speed, or more eyes might affect its vision. You'll discover that many of the parts that you use aren't just for visual flourish, too. But beyond that, the amount of fine-tuning that you have should mean that it's going to be pretty much impossible for two different people to come up with the exact same creature. Judging by the dozens of different choices in the hands, arms, legs, eyes, and mouths categories (and there are even more beyond that), there's going to be a huge number of possible combinations. But if you want a four-legged creature, pull the spine out and grab two pairs of legs and put them on wherever you'd like. Do you want a bipedal creature? Then shorten the length of the spine and slap a couple of legs near the bottom of the torso. Many aspects of creature creation involve pulling and stretching various parts to achieve a shape that you like, and then mashing on parts wherever you'd like. Our experience with the editor is that it sort of feels like you're manipulating a virtual lump of clay on the screen. In terms of power and variety, it's light years ahead of the Create-a-Sim system in The Sims, but at the same time, it's fairly easy to use. But long before you get to those you'll need to design a species, and that's where the Creature Creator comes in. Other editors will let you design your very own interstellar starships and structures. The Creature Creator is just one of the many different editors that will appear in Spore.
0 Comments
Leave a Reply. |